Prochaine intervention : “Le projet ‘‘Magic Ring’’ : analyse quali-quantitative des pratiques spatiales des avatars de Second Life”

Le 6 Mai prochain, j’interviendrai sur « Le projet ‘‘Magic Ring’’ : analyse quali-quantitative des pratiques spatiales des avatars de Second Life » lors du séminaire MIC (Méthodes de recherche sur l’information et la communication).  Mardi 6 Mai 2014  14h-17h 62 boulevard de Sébastopol,  Paris 75003  Le séminaire se déroule dans les locaux de l’Institut du Management de l’Information (IMI) de l’Université de technologie de Compiègne. Il est organisé et animé par Hélène Bourdeloie (Maître de conférences, Labsic, Université Paris 13, chercheuse associée au laboratoire Costech, UTC) et David Douyère (Maître de conférences, Labsic, Université Paris 13, Sorbonne Paris Cité).J’interviendrai … Continuer la lecture

WeAreData, une carte d’agrégation de flux de données à la sauce (manquée) Watch Dogs

Depuis quelques mois déjà, les gamers sont au courant de la prochaine sortie du jeu Watch Dogs, produit par Ubisoft (studio Ubisoft Montréal). Ce GTA-like se déroule dans un Chicago hyper-connecté et relié à un système de contrôle central appartenant à des sociétés privées.En complément de cette carte postale, voici une description du jeu issue du site qui vous permettra de mieux en comprendre le scénario : “Aiden est à la fois un hacker brillant et un escroc de première catégorie, dont le passé criminel a mené sa famille à la tragédie. Depuis, il est obsédé par la surveillance et la protection … Continuer la lecture

Lecture – Lev Manovich : How to compare one million images?

Visualizing patterns in art, games, comics, cinema, web, print, and user-generated content A lecture by Lev Manovich at the medialab invitationMardi 12 juin 2012, Amphithéâtre Albert Caquot à 18h30 28 rue des Saint-Pères 75007 Paris   The explosive growth of cultural content on the web including social media, and the digitization by museums, libraries, and other agencies opened up fundamentally new possibilities for the studies of both contemporary and historical cultures.But how do we navigate massive visual collections of user-generated content which may contain billions of images? What new theoretical concepts do we need to deal with the new scale of … Continuer la lecture

Google Earth shown off on 48 screens – Paris 2020

  Google Earth is a pretty amazing service from Google which allows you to check out the whole world from the comfort of your own living room. And while most of us are content with browsing the earth on our computer monitors, Google decided to push the boundaries of the experience by developing Liquid Galaxy – a method of displaying Google Earth on multiple displays; giving a larger and more immersive experience to the world exploring service.A couple of years later, Liquid Galaxy has now been used to create what is believed to be the largest screen showing Google Earth … Continuer la lecture

Trending: The Promises and the Challenges of Big Social Data

by Lev Manovich What is “big social data”? The following description from the 2011 grant competitionorganized by a number of research agencies (including National Endowment forHumanities and National Science Foundation) in USA, Canada, UK, and Netherlandsprovides an excellent description: “The idea behind the Digging into Data Challenge is to address how “big data” changes the research landscape for the humanities and social sciences. Now that we have massive databases of materials used by scholars in the humanities and social sciences — ranging from digitized books, newspapers, and music to transactional data like web searches, sensor data or cell phone records … Continuer la lecture

Sientific investigation in virtual worlds, with the project Opera Bis

English & French ——————————   English /Anglais—————————— 1 – Scientific study about spatial behaviors of avatars Three months ago we launched a small-scale study about spatial behaviors of avatars in Second Life. Our initial study which comprised 20 participants and hundreds of thousands of coordinates has been completed. Now we are ready to launch our large scale version of the project. To celebrate the official launch, we join the project Opera Bis in Second Life and Open Sim. The next event will be held Wednesday, April 6, 2011 (11am Pacific Time / 20h France). Full details of this project here: … Continuer la lecture

Scalable City

Scalable City creates an urban/suburban/rural environment via a data visualization pipeline. Each step in this pipeline builds upon the previous, amplifying exaggerations, artifacts and the patterns of algorithmic process. The results of this are experiences such as prints, video installations and interactive multi-user games and virtual environments. Throughout these artworks, a variety of computer concept buzzwords take on physical form. Wallowing in them provides equal measures of delight and foreboding, creating a vision of cultured forms that we are rapidly creating. The project neither indicts nor embraces this future, but offers an extrapolation of its algorithmic tendencies, heightening one’s awareness … Continuer la lecture