data
Scalable City
Scalable City creates an urban/suburban/rural environment via a data visualization pipeline. Each step in this pipeline builds upon the previous, amplifying exaggerations, artifacts and the patterns of algorithmic process. The results of this are experiences such as prints, video installations and interactive multi-user games and virtual environments. Throughout these artworks, a variety of computer concept buzzwords take on physical form. Wallowing in them provides equal measures of delight and foreboding, creating a vision of cultured forms that we are rapidly creating. The project neither indicts nor embraces this future, but offers an extrapolation of its algorithmic tendencies, heightening one’s awareness … Continuer la lecture
The Beauty of Data Visualization by David McCandless
David McCandless is known as the ‘data journalist’ behind the impressive book The Visual Miscellaneum: A Colorful Guide to the World’s Most Consequential Trivia and the blog Information is Beautiful. In a short amount of time, he has proven to be able to turn large, complex datasets into beautiful, simple diagrams that reveal unseen patterns and connections. In particular, David is one of the few people worldwide who explicitly tries to balance himself on the high rope that connects beauty and function. And this without any training in design or art. Source : http://infosthetics.com
Google SketchUp 8 disponible.
La nouvelle version du logiciel de modélisation de bâtiments de Google est maintenant disponible ici. Disponible en français, le logiciel intègre bon nombre de nouvelles options dans la version gratuite :– La possibilité de géolocaliser le modèle très rapidement grâce à une application Google Maps– L’intégration de la couleur et de données 3D liées au terrain lors de la prise de vue de la photo aérienne pour votre objet– Amélioration de la fonctionnalité qui permet de tracer les bâtiments à partir des photos. Des options d’exportation et de modélisation avancées (intégration de “solid”) sont disponibles avec la version Pro. A … Continuer la lecture
Digital Geography – Geographic Visualisation for Urban Environments for free
Le site Digital Urban propose le téléchargement gratuit, au format PDF, de son livre “Digital Geography – Geographic Visualisation for Urban Environments” (£9.99 pour le livre and printed in full colour the 10 x 8 inch booklet runs to 64 pages of insights and tutorials on Virtual Earth, Google Earth, Google Maps, Panoramas and Second Life. Cet ouvrage propose des focus sur les représentations des territoires dans Virtual Earth, Google Earth, Google Maps ou encore Second Life. Ce livre est donc consultable ci-dessous, ou en téléchargement direct en cliquant ici : (Cliquez sur l’image pour afficher en plein écran) Open … Continuer la lecture
New Working Paper: From Buildings to Cities
Smith, D.A. and Crooks, A.T. (2010), From Buildings to Cities: Techniques for the Multi-Scale Analysis of Urban Form and Function, Centre for Advanced Spatial Analysis (University College London): Working Paper 155, London, UK. The built environment is a significant factor in many urban processes, yet direct measures of built form are seldom used in geographical studies. Representation and analysis of urban form and function could provide new insights and improve the evidence base for research. So far progress has been slow due to limited data availability, computational demands, and a lack of methods to integrate built environment data with aggregate … Continuer la lecture
Cartographies 3D des délits au sein de la ville de San Francisco
Dans l’article “If San Francisco Crime were Elevation“, Doug McCune propose des visualisations en 3D des différents délits (crimes, vols, prostitution, etc.) commis dans la ville de San Francisco. Pour cela, il a utilisé une base de données téléchargée sur le site : http://www.datasf.org (ce site est exemplaire en terme de données géolocalisées sur la ville, avec les avantages et inconvénients que la question plus générale de la libéralisation des données peut poser – données au format excel). Comme nous l’explique l’auteur, la visualisation zhénitale est relativement efficace pour qui connait la ville de San Francisco. En effet, les reliefs … Continuer la lecture
Archidemo Project : 3DCG + Second Life Machinima
Since long time, I am interested in the work of the Professor Hidenori Watanave. He is Supervisor of Photon,Inc. & Associate Professor at the Tokyo Metropolitan University. Yesterday, I presented the Tuvalu Vizualisation project, which I had the chance to see at the festival Laval Virtual 2010 and, recently, I also introduced the “ARS Electronica Archive in Second Life“. Today I want to present an exciting new video that is visible on the blog Archidemo.“This is an unique example of the method of making movie using mashup of 3DCG + Second Life machinima. This is a PR movie of the … Continuer la lecture
Flickr Flow : an experiment whose materials are color and time.
Flickr Flow is an experiment whose materials are color and time. “The two of us see the world as a stream of color, and in 2009 we finally had a chance to draw the river in our heads. We began with a collection of photographs of the Boston Common taken from Flickr. Using an algorithm developed for the WIRED Anniversary visualization, our software calculated the relative proportions of different colors seen in photos taken in each month of the year, and plotted them on a wheel. The image below is an early sketch from the piece. Summer is at the … Continuer la lecture
Ars Electronica Archive in Second Life
Last year, during Laval Virtual 2009, i saw the Archidemo’s guys. These researchers use Second Life to show archives. In this archive, users can browse images and webpages of Japanese winners of Prix Ars Electronica 1987 to 2007. And also, this archive support Livecam function (the scene of exhibition will be projected) and twitter search widget. I’m constructing new function contributing the chatlog in Second Life to twitter now. SLurl:http://slurl.com/secondlife/tmu/193/174/29 “Ars Electronica Archive in Second Life” was produced for exhibition in “Technoclasm Cyber Arts Japan / Ars Electronica 30 years for Art and Media Technology” at Museum of Contemporary art … Continuer la lecture